Deals 220 − 500 (based on level) plus 10% of target missing HP True Damage to an enemy hero. This damage ignores shield. If Execute kills the target, its cooldown is reduced by 40%.
Deals 600 - 1440 (based on level) True Damage to a nearby Jungle Monster or enemy minion. Passive: carrying a Jungling Equipment grants 40% damage reduction from Jungle Monsters.
Enhances the Hero for 5 seconds. Next 8 basic attacks will ignore 9-23 (based on level) of target's Physical Defense. Also increases attack speed by 55% for the duration.
Increases Hero movement speed by 56% for 10 seconds. After 3 seconds, the movement speed speed will decay. Within the first 3 seconds, gains reduced time controlled and immunity to slow effects.
Restores 14% of Hero max HP and 10% of Hero max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their max Mana.
Shields the Hero for 720 - 1420 (based on level) for 3 seconds. Also shields a nearby allied Hero with lowest HP for 50% of the value.
Deals 115 - 325 (based on level) Magic Damage to surrounding enemies. Also petrifies them for 0.7 seconds.
Removes all negative effects from the Hero. For 1.2 seconds, grants immunity to controlling effect and 30% increased movement speed.
Summons Harper to search for nearest enemy hero. Reduces revealed Hero movement speed by 70%, Physical and Magical Attack by 50% for 3 seconds.
Teleport the Hero for a certain distance to specified direction. After teleport, increases Physical and Magical Defense by 6 - 20 (based on level) for 1 second.
After channeling for 2.5 seconds, teleport the Hero to target allied turret or minion. Target turret or minion is invincible while channeling. After teleport, increases movement by 30% for 3 seconds. If Arrival is interrupted while being channeled, its cooldown is reduced by 50 second.
Retaliates against enemies basic attack, dealing 212 - 380 (based on level) Magic Damage each time they attacked for 4 seconds.
Alright Reserve 2019